After slamming his bedroom door for the millionth time, he screamed at me, “You don’t understand me; step into my world, mom!”. That’s when it hit me: the understanding, not the door. It was so simple. Why had I not thought of it earlier? This was a moment of truth, and step in, I did! […]
Embodied ‘difference’ in Stray
Developed by BlueTwelve Studio, Stray is a game in which players embody a cat looking for his family. After the beautiful opening scene, the cat falls into another world called the Walled City. There, he meets a robot, ‘B-12’. Eventually, they join; the robot wants to free all the robot inhabitants, while the cat wants […]
Life is Strange – Existentialism in Video Games
Life is Strange is a video game of the ‘coming of age’ genre developed by Dontnod Entertainment. While the game caters to an 18+ audience, its storyline, through the existential journey of its protagonist, Maxine Caulfield (Max), has a broader appeal (I should know, I’m not a teenager anymore!). The first game was released in […]